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The world is broken...
Corban wants nothing more than to be a warrior under King Brenin's rule - to protect and serve. But that day will come all too soon. And the price he pays will be in blood.
Evnis has sacrificed - too much it seems. But what he wants - the power to rule -- will soon be in his grasp. And nothing will stop him once he has started on his path.
Veradis is the newest member of the warband for the High Prince, Nathair. He is one of the most skilled swordsman to come out of his homeland, yet he is always under the shadow of his older brother.
Nathair has ideas - and a lot of plans. Many of them don't involve his father, the High King Aquilus. Nor does he agree with his father's idea to summon his fellow kings to council.
The Banished Lands has a violent past where armies of men and giants clashed in battle, but now giants are seen, the stones weep blood and giant wyrms are stirring. Those who can still read the signs see a threat far greater than the ancient wars. For if the Black Sun gains ascendancy, mankind's hopes and dreams will fall to dust...
...and it can never be made whole again.
MALICE is a dark epic fantasy tale of blind greed, ambition, and betrayal.
- Sales Rank: #102892 in Books
- Published on: 2013-12-03
- Released on: 2013-12-03
- Original language: English
- Number of items: 1
- Dimensions: 9.13" h x 1.75" w x 6.00" l, 1.53 pounds
- Binding: Paperback
- 656 pages
Review
"A series that promises the same degree of complexity and depth found in Robert Jordan's Wheel of Time books and George R. R. Martin's Song of Ice and Fire series."―Library Journal (starred review)
"Influenced by Gemmell's Rigante and George R. R. Martin's Game of Thrones ... Hell of a debut."―Conn Iggulden
"Middle Earth-ish extravaganza with all the usual thrills, chills, spills and frills ... there's plenty of action."―Kirkus
"Three-dimensional characters, a gripping plot, and a world that became real to me ... this is the type of fantasy I love to read and I truly can't wait to read the next volume in The Faith and the Fallen!"―Fantasy Book Critic
"John Gwynne hits all the right spots in his epic tale of good vs evil . . . there's a lot of pleasure to be had in this debut novel; Gwynne is definitely one to watch."―SFX
"Warring clans, sleeping giants, Banished Lands and omens and portents ... a strong contender for 'if you like Game of Thrones, why not try this?' award."―Independent
About the Author
John Gwynne studied and lectured at Brighton University. He's been in a rock 'n' roll band, playing the double bass, traveled the USA and lived in Canada for a time. He is married with four children and lives in Eastbourne, running a small family business rejuvenating vintage furniture. Malice is his debut novel.
Most helpful customer reviews
77 of 98 people found the following review helpful.
Not too many fantasy cliches that the author doesn't employ.
By scott
It is tough to argue that reading "Malice" doesn't feel like reading any of 5000 other fantasy novels of the last 30 years. Virtually every cliche, trope, meme, and standard plot device is thrown into the mix to create an overly long, unfocused muddle of a novel that really only becomes entertaining in the last 15% of the book.
The story, such as it is, is the story of many many characters. The "main" character Corban is on a typical boy to man fantasy journey. Other characters play out equally familiar tropes: prince rebelling against father (king); younger brother in shadow of older, more accomplished brother; girl with martial skills unappreciated except as a girl, etc. etc. The huge and scattered cast of characters is, I presume, the reason for the incredibly presumptuous comparison of this work to "Game of Thrones". Never has a critical comparison been further from the mark.
"Malice" possesses none of the originality, delightful characterization, nor even the real evil of the "bad guys" and gals of Westeros. Instead, all the evil of Malice is immediately reduced to the banal combination of insecurity and jealousy. No character has a flaw greater than envy. Which makes the whole thing pretty uninteresting.
The backstory is equally weak: some war between what could loosely be described as a god and a devil, complete with angels and demons. Magic is rarely present, and pretty tangential to the story and the world. What could be the more interesting elements (the society and role of the giants, the hidden city of the sword masters) are mentioned only in passing and with little to any authorial interest.
As a result, the whole reads as rather an muddled mess. With so many characters, and so few that we want to root for (and so few that we really care enough about to hate) the story meanders without focus for the vast majority of the very long novel. And when the pace and story do finally start to move at about the 85% mark, the only real conclusion is a cliff hanger--a heavy handed attempt to get the reader to buy the sequel (2 of how many? 3? 5? 10? neither the author nor the publisher will say). I for one will not be sticking around to find out. A near total miss that does absolutely nothing to distinguish itself from a myriad of competitors in the fantasy genre, nor from mediocrity itself. Yeuch.
11 of 13 people found the following review helpful.
Joins my top 10 epic fantasy series
By Captain
What struck me the most is that everything that happens seems to have great portent, even long before the effects of the event or action are felt. That's John Gwynne's genius as a writer (exquisite plotting), as are his intense character studies. You get to know every player inside and out, and see their development throughout the unfolding of the story, which is a coming apocalypse type of tale. Lots of action, and very well described. It's mostly battle with swords and axes and spears, with just minor magic going on at this point. The political intrigue between kingdoms is intense. But it seems like magic will become prevalent in the future books as more powerful beings and forces are introduced.
It's a big story, with many kingdoms and a huge cast. Even so, Gwynne keeps you informed as to who and what they are throughout so you're never lost, as with Malazan. Another cool thing is that many of the protagonists are far more than they initially seem, and their pasts and previously unknown skills are divulged only when needed. Again, excellent plotting.
This is so obviously a classic in the making that I highly recommend it to all fans of Abercrombie and Erickson and Martin. The action is like Abercrombie, and the scale is like Erickson and Martin. I bought the sequel, Valor, the moment I was finished.
4 of 4 people found the following review helpful.
some elements worked for me but there were a lot of tropes
By Sneaky Burrito
I have a divided opinion about this book. On one hand, it is a stereotypical coming-of-age fantasy novel (at least with respect to the POV character Corban, who starts the book as a young man and becomes a young warrior by the end). There are several other POV characters, but I think I enjoyed Corban's the most -- even though it has all the standard tropes (e.g., older boy who is a bully who forces a confrontation, man with a mysterious past who teaches Corban the use of a sword, scary healer lady who turns out not to be so bad, making friends with a couple of misfits, etc.). Other characters in Corban's storyline include his parents, his sister, and the royal family of the country where he lives (the King and Queen and their daughter, Princess Edana, seem to hang out at various spots in the town and there's not much separation between them and the regular residents).
Other POVs: Kastell, a warrior who really just wants to avoid confrontation with his cousin. I wish he did more things in this book. He gets a lot of time on the page but not much seems to happen for him. I am hoping he will be more important in book two (so I feel like I didn't waste my time). Veradis, a younger son of a lord who joins the warband of his crown prince (Nathair) to make a name for himself. Nathair is convinced he's a prophesied individual who will lead the armies of Elyon (the "good" god in the series) to victory in a war against evil. We also hear from Cywen, Corban's sister, but only a little, and one or two other characters who happen to be present in scenes where none of our other main characters are around. I do think the viewpoint characters have distinct personalities, but some of them are more compelling than others (but occasionally, there are random POV switches in the middle of scenes, which is a little jarring). And I think they mostly have suitable flaws and I am seeing some growth with a few of them (I think Veradis shows the least growth but I have a feeling he'll have a transformation in a later volume).
I think the number of characters is suitable for a story with this scope. I can't keep track of all the lands and their various kings and queens all the time, but I *can* remember which ones are which during any given conflict in the book. I know which side the main characters are on, and that's enough for me in the lead-up to or aftermath of a battle. Alliances shift a lot in this book, anyway, so that's really all you need.
There's no way to get around it, this book is predictable. Corban gets a pet and a scenario ensues that reminds me of a combination of the fates of Sansa's and Arya's dire wolves from Game of Thrones. (Not a spoiler as the outcome doesn't precisely match either.) I am pretty sure I can see the outcome of Nathair's/Veradis's storyline, of what will happen with Princess Edana, etc.
Pacing was a little off. I felt like a lot of early stuff was slow. Corban isn't a warrior yet, Kastell is avoiding his cousin, Veradis is rising through the ranks of Nathair's warband. It took me awhile to get through the first 3/4 of the book or so due to pacing issues. But then I finished the book off quickly after that, because the pace really picked up and the conflict became a little less trope-like. I had been on the fence about going straight to volume 2 or waiting for awhile but I think I will pick up the next book within a few days, now.
The world is pretty familiar and you can supply a lot of your own details if you've read much fantasy. The kingdoms appear to be small and controlled by a quasi-feudal system (most of the characters are townspeople and not serfs). For the most part, numbers of soldiers available seem not outrageous. I rather like the religious system -- there are prayers and myths and such, but not much in the way of other trappings. (I get rather annoyed at elaborate fantasy religions that have to be explained in detail. I picked up what I needed from the story, here.) I don't remember any outrageous infodumping, but there were some tantalizing hints about various characters' pasts. I feel like that struck a good balance.
I don't remember much about the writing style. There were some annoying elements in the prologue where a line of dialogue by a second character responding to a first character was not always on a new line of the page. This led to some confusion (almost as if people were talking to themselves). But this stopped after awhile. I liked the prologue here. It relates to the story but it takes awhile to see how it ties in. It's relevant both to the characters we get to know in this book and also to the overall storyline (which is rare for a prologue in fantasy).
If you enjoyed Brian Ruckley's Godless World trilogy, this has a similar feel to it (at least the initial volumes). The other book this reminded me of is Miles Cameron's "The Red Knight." This book focuses less on the nitty-gritty details of putting on armor and such, but it's kind of big and sprawling in the same way, and things about Nathair in this volume remind me of Jean de Vrailly in Cameron's book. Or, if you liked this book and haven't read those, consider them recommendations.
In the end, it was the ending of this book that redeemed it for me. The characters are good, too, if a bit formulaic. And there were smaller elements (religion, prologue, etc.) that worked for me. If you have read a lot of fantasy, it certainly won't be anything new. But I thought it showed enough promise to continue with the series (and sooner, rather than later).
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